Basics: Spacebrew + Processing
/This tutorial will get you acquainted with spacebrewP5, the Spacebrew library for Processing. We'll cruise through an included example, walk through the code, then learn how to set up a new app.
Read MoreThis tutorial will get you acquainted with spacebrewP5, the Spacebrew library for Processing. We'll cruise through an included example, walk through the code, then learn how to set up a new app.
Read MoreAdafruit's Digital Addressable LED Strips are quite versatile - they're flexible, capable of displaying 2 million colors per pixel, and their LEDs can be controlled individually - allowing for countless project possibilities.
In this tutorial, we've inserted the strips into a clear plastic tube to create a thin column of LED lights, and then connect them to JavaScript GUI sliders through Spacebrew.
The LED tube could be used as one "bar" of a digitally controlled bar graph installation, as part of a sculptural feature, or - my favorite - a makeshift light saber. Follow the steps below to make your own!
Read MorePrototyping interactive environments can be tricky and time-consuming. One of our favorite time-saving tricks is to turn existing interactive projects into components we can use - akin to standing on the shoulders of giants.
This tutorial walks you through how to connect a SparkFun Bar Graph Breakout Kit to Spacebrew. Once the kit is built and connected to Spacebrew, you can have any number of interactive projects publish data to it.
Read MoreIn this tutorial we will walk you through how to take an existing Arduino project and make it talk with Spacebrew. We will use an Arduino to connect a photocell sensor to an existing javascript graph example.
This tutorial builds on an example that comes with Arduino software. To access the example within the program, go to File -> Examples -> 04.Communication -> Graph, or view it online here: http://www.arduino.cc/en/Tutorial/Graph.
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