Spacebrew at CHI-NYC

Thanks to everyone who participated in the Spacebrew Workshop at the CHI-NYC event last Thursday. We greatly enjoyed participating in the event, sharing with you about the LAB’s design process and leading the hands-on Spacebrew workshop. We hope that you found the workshop worth your time and effort.

We are sorry about the technical difficulties, such as having my laptop crash on numerous occasions during the workshop. That said, it seemed like we were able to get most everyone to connect their sketches to one of the other apps running the space.

Below I’ve included the Spacebrew presentation that we shared during the workshop. This presentation features an overview of how Spacebrew works, followed by the workshop slides. If you want more information, tutorials, or code associated to Spacebrew just checkout the  website website or Github repo.

Here is the final Processing sketch, which includes all Spacebrew functionality baked in.

We're Back: Museum of Art and Design Workshop

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We are excited to announce that our next Spacebrew workshop at the Museum of Art and Design (MAD) is coming up on May 11th. This is the second installment of our workshop series, which is part of the After the Museum exhibit. 

Space is limited so make sure to sign-up for the event on meet-up as soon as possible. The workshop will take place on the 6th floor, in a room with beautiful views of central park. You will also get free access to the entire museum. 

Here is a quick overview of the day's activities:

  • We will begin with a 30-minute overview of Spacebrew,  which will cover why it was created and how it works, followed by a few live demos.
  • Then we'll dive into an hour long hands-on workshop where we will take participants through our a tutorial for connecting an LED strip to Spacebrew using Arduino and Processing.
  • After the workshop we will hang out for a few hours to help people who are interested in learning about more advanced uses of Spacebrew, and who want to integrate Spacebrew into their personal projects. 
  • If you want to a Spacebrew project on which you've been working, let us know and we'll try to carve out 5-minutes for you after the workshop.​

You don't need to have any previous experience with Processing or Arduino to take part in the workshop. The workshop will be a little challenging for you, if you've never written any code before. However, if you are up for the challenge we'll help you through it.

We will bring a few Arduinos, breadboards and components for participants to use in the workshop, however, we will not be able to provide laptops or computers. Please note that people will have to work together in groups, as we won't have enough components for everyone.  Feel free to bring your own gear, just check out the tutorial to see what basic components to bring.

About MAD: The Museum of Art and Design explores the blur zone between art, design, and craft today. Accredited by the American Association of Museums since 1991, MAD focuses on contemporary creativity and the ways in which artists and designers from around the world transform materials through processes ranging from the artisanal to the digital.

Spacebrew Session at ArtsTech Unconference

n April 27th we're holding a Spacebrew workshop at the #ArtsTech Unconference in NYC. This session will be a streamlined version of the workshop from our monthly meet-ups.  There will be a lot of other interesting presenters, workshops and performances at this event so we hope to see you there.

Here is a brief description of our workshop:

Spacebrew is an open, dynamically re-routable software toolkit for choreographing interactive spaces. Or, in other words, a simple way to connect interactive things to one another. In this hands-on workshop you will use ArduinoProcessing and Spacebrew to dynamically connect a light sensor to various apps and objects. Bring your computer and we’ll bring a handful or Arduino boards and sensors that you can share with other participants. No previous experience with Arduino and Processing are required.